Biography
Lee Sangbong(1986, Daegu, South Korea) is a new media artist currently based in Germany, whose practice investigates the physical dimensions of invisible technological ecologies.
With a foundational background in industrial design, he explores the intersection of hardware, data, and human perception.
Through kinetic installations, physical computing, and the repurposing of technological artifacts, Lee translates imperceptible phenomena—such
as communication signals and massive data infrastructures—into tangible sensory experiences.
His work provokes fundamental questions about the heavily engineered environments we inhabit and the gap between abstract digital systems and physical reality.
Statement
I observe how human-made infrastructure has generated new layers of reality—immense bodies of data and communication networks that profoundly dictate our daily lives,
yet remain entirely beyond the reach of our human perception. My artistic practice is driven by the desire to bring these non-physical, artificial entities into
the realm of sensory experience.
To achieve this, I create kinetic and audiovisual installations that translate imperceptible technological phenomena, such as radio waves, satellite trajectories,
and data storage, into tangible physical forms. Employing media like lasers, motors, antennas, and speakers, I give physical presence to the invisible systems that
permeate our environment. Ultimately, my work invites viewers to confront the gap between their conceptual understanding of technology and its heavy physical reality,
provoking a critical awareness of the unseen technological ecologies that surround and govern us.
Education
Hochschule für Künste Bremen, Master in Digital Media, 2020 - Current, Bremen, Germany
Seoul National University of Science and Technology, Bachelor of Design, 2006 - 2014, Seoul, South Korea
Exhibitions
2026
Theses Exhibition, 10. Apr - 13. Apr, Halle 1 / Speicher Xi A, Bremen, Title: Space Odradek: Dive into the Spooky Invisible
2025
Zer01ne Day, 17. Sep - 21. Sep, Hyundai Seongsu Hub, Seoul, Title: Space Odradek
2024
Kikk Festival (Group), 24. Oct - 27. Oct, Hospice d'Harscamp, Namur, Title: Hidden dependency
Studies of change (Group), 30. May - 02. June, Alte Pathologie, Bremen, Title: Hidden dependency
Fictions, Speculations & Imaginaries (Group), 18. April - 20. April, Halle 1, Speicher XI A, Bremen, Title: LIMBO Tracker
Water paths (Group), 24. May, Dauerwelle, Bremen, Title: Liquid Prism
2023
Water Light Festival(Lab) (Group), 3. May - 21. May, Neustift, Brixen, Title: Cartesian pineal gland
2022
Gedankenexperimente (Group), 20. Oct - 22. Oct, HFK, Bremen, Title: The Altar for hyperobjects
Hochschultage (Group), 1. July - 3. July, HFK, Bremen, Title: Cartesian pineal gland
DIS/PLAY 22: Eight perms for a digital age (Group), 21. May - 26. May, Dauerwelle, Bremen, Title: Cartesian pineal gland
Projects / Works & Others
EMAP call 2026 Shortlisted in RIXC, Apr. 2026, Riga
E-ink Display board, Medieninformatik in HS Mainz with Prof.Alexander Roidl,
Electronics engineer, Dec. 2024 - Apr. 2025, Bremen
Developing Circuit and PCB pattern [Link]
Type-0《零式》, Chihim Chik, Electronics engineer, 28. Nov. 2024, Bremen
Developing Electronics and battery holder frame [Link]
Reworld project, Studio Kimchi and Chips, Electronics engineer, 15. June. 2023 - 12. Sep. 2023, Seoul
Developing PCB and Power delivering for the installation [Link]
Juicy Workshop at HFK, 26. Feb. 2022, HFK, Bremen
Introduction of Arduino and Pulse width modulation control for RGB LEDs
Hohner MUHA project, Research and Design project with Hohner and HFK, Nov. 2021 - Apr. 2022, Bremen
Development of concepts for new harmonicas for Hohner musical instruments / Research Assistant
DAAD Study Scholarship program, Oct. 2020 - Sep. 2022, Bremen
Postgraduate Studies in the Fields of Fine Art, Film, Design/Visual Communication and Film, 2021/22
Maker movement sponsoring program, Korea Foundation for the Advancement of Science & Creativity, Oct. 2018 - Mar. 2019, Seoul
LED Lighting device: Different types of lighting devices with the implementation of GPU simulation
Maker movement fostering program, Korea Foundation for the Advancement of Science & Creativity, Oct.2017 - Mar. 2018, Seoul
LED Cube application: Interactive LED cube with GPU simulation