LED cube development, 2016
Mixed media, Interactive
LED Cube is one of the projects that hobbyists create in various ways.
Since the dots of light are arranged in three-dimensional space, it is
possible to interact differently from the monitor screen but it generally
remained hobby projects and did not have special usability or meaning.
A very large-scale work could draw 3D shapes or images created by a computer, but it could not make sophisticated images due to the resolution because of the limited numbers of voxels. Above all, the main problem was too many numbers of LEDs, materials, and the volume of the cube. The goal is to aim at the middle of those two areas.
→ Github Repository (Not available yet)
Specification
Size:
Ver.1: 30(w) X 22(d) X 31(h) CM
Ver.2: 12(w) X 11(d) X 21(h) CM
Ver.3: 20(w) X 20(d) X 41(h) CM
Ver.4: 15(w) X 15(d) X 30(h) CM
Materials:
Brass, Pulp board, Wood, LED, Udoo x86,
Arduino UNO, Arduino 101, Custom electronics
Software:
Arduino, C Language
Fire simulator development, 2016
Simulation
This simulator that embodies fire is a work linked to the LED cube project.
One of reasons why the flame became the theme is to use the LED cube as
everyday lighting.
In order to overlap two different objects on one object, the flame was
considered the proper medium between them. The fact that it has a
characteristic shape with light, which is a property of flame, serves
as an adhesive glue to connect the function of lighting and cubes.
To give more illusion to people, it is necessary to be able to reproduce the movement of the real fire and its irregularity so that the same image can be triggered when looking at the flame in cubes. It is also important to ensure the movements and changes occur by interacting with the external environment. The change in flame generated by this interaction acts as an optical illusion to make it feel like real. Because of this requirement, the flame itself had to be created.
→ Github Repository (Not available yet)
Specification
Size:
None
Materials:
Windows / Mac OS
Software:
Openframewors, OPENGL, GLSL, Processing